Battlefield 3 – Review

| March 24, 2012 | 0 Comments

Rivaling Activision’s success story that is Call of Duty, Battlefield 3 strapped us firmly into a pair of military boots, placed an assault rifle in our hands and sent us on a rollercoaster ride fuelled with explosions and interactive cut-scenes.

Taking on the role of Staff Sergeant Blackburn, the campaign predominantly sees you fighting by the Iraq and Iran borders in an attempt to stop yet another cliché nuclear attack. Taking a leaf out of Black Ops book, Battlefield 3 is structured through narrative flashbacks during an interrogation. Slowly, but surely, Blackburn tells the story of how he betrayed his country for the greater good. Whilst the story does in fact lack originality in all areas, the game still manages to create tension in necessary places and it never feels too over the top to the point where it verges on becoming a Hollywood movie – something Call of Duty games never seem to hold back on.

Battlefield 3 also boasts more variation than just your average corridor shooting. From on-rails dog fighting in an F-18, to tearing up the enemy in a large-scale tank assault on the outskirts of Tehran, no stone is left unturned in this game! When you’re not in control of a US Marine, a systems officer, or an M1 Abrams tank crewman, you’re filling the shoes of a Russian Spetsnaz operative who is desperately trying to recover stolen nukes before all hell breaks loose.

Adding to such an immersive experience is a chance to see what the new Frostbite 2 engine can really do – and boy does it do a fantastic job of handling light and darkness, sun flares and cinematic camera effects. Whilst you will notice a little texture tearing and more than enough bad collision detection moments that will see you screaming at your television, the overall effect of the Frostbite 2 engine is aesthetically pleasing and certainly lives up to the hype.

The soundtrack on the other hand, is a little more controversial. Sounding more like something from an old John Carpenter movie with Trent Reznor influences, it’s certainly a world away from your typical Battlefield 1943 scoring. Personally, I found that there was nothing quite like skydiving out of a plane with industrial sounds spurring you on. However, it’s like Marmite, you’ll either love it or hate it.

In contrast with a short but sweet campaign, Battlefield 3 has one of the best online multiplayer experiences of recent years. Forget whatever linear corridor you’re used to, these maps will swallow you up in an almost realistic war environment. Level up to 100, unlock vehicle upgrades, choose from four specialist classes, and spend hours co-operatively manning a vehicle to take out enemies. Fuel yourself with adrenaline as you take on Rush Mode in an attempt to control several areas of one map, or venture into enemy territory in Conquest Mode and plant a bomb whilst your team mates defend you. Never before has a multiplayer mode felt so immersive, fun and dangerous.

Critics have cried themselves to sleep over the games destructible terrain, sluggish tank controls and debris masking enemy locations. Battlefield 3 was designed to simulate war in a way most first person shooters never achieve. Dice wanted to use the intricacies of vehicle movement and environmental issues to allow each player to feel immersed in real combat situations – and it does its job perfectly! Where the campaign lacks in length and originality, it certainly makes up for it in an unrivaled multiplayer.

 

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About the Author ()

Simon Parry - Age 24 | It started with a Sega Master System, and from there Simon’s love affair with video games grew tremendously. At heart, he’s a retro gamer and always will be, but when he’s not working, or forced to watch bad television with his girlfriend, he’s usually checking out the latest releases for the Xbox 360 and PS3. RPG’s are his forte, followed by platformers and 2D fighting games – but he’s also partial to a bit of FPS from time to time.

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